Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
I am hoping somebody can help, although I don't know if want I'm asking is even possible. I have a bunch of voice files that are shared by characters throughout the game. Ideally, I would like to prevent individual assets from playing at the same time or consecutively throughout the game. The problem is that some files are used in more than one random container, so the "avoid repeating last x played" with "global" scope doesn't always work. But I basically want that functionality, extended to the level of individual assets (the big exception being cases where the only options are the same asset or nothing). Does that make sense? Is this possible?
in General Discussion by Drew B. (130 points)

1 Answer

0 votes
Hi Drew, I'm trying to find a solution to this same logic problem. How did you end up dealing with this?
by Beatrix Moersch (3.3k points)
Unfortunately, I never found a solution.
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