Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote

I'm having trouble getting the Engine to load in Unity 5, I keep getting an 'EntryPointNotFoundException' relating to the name of the game, this is the line throwing the error:

#if UNITY_EDITOR
        AkSoundEngine.SetGameName(Application.productName + " (Editor)");

This is the line causing the error in AKInitializer.cs 

If I comment that line out or just add my own name the error doesn't show any more, but instead I'm getting a 'AK_WrongBankVersion' exception for Init.bnk despite having built them out with the latest WWise build: 2015.1.1 build 5434

It seems like every time I try and update the Unity  Integration there's something that breaks, really frustrating to waste so much time on something that should just work >:(

in General Discussion by Ralph C. (270 points)
I also have the same problem after updating my Wwise 2014.1.4 to 2015.1.1, any help would be useful.
I actually got it to work after uninstalling the integration and reinstalling it. Make sure to let it do all its background compiling (the window closes automatically after it's done)

1 Answer

0 votes

I had this isssue after upgrading Wwise, someone on the project restored previous version of Assets\Wwise\Deployment\Plugins\Windows\x86_64\Profile\AkWaapiClient.dll and Assets\Wwise\Deployment\Plugins\Windows\x86_64\Profile\AkSoundEngine.dll in a commit probably because he didn't close Unity when he synced the latest version.

by Adrien V. (340 points)
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