Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
I am trying to have a sound continuously play and have the game know if the player is behind a wall. Currently if you go behind an object it will completely turn off the sound.Is there anyway to tell if a sound is going through an object in the game? If so put a filter or something on it? Is it possible to do this without using a state or an RTPC?

 

-Rob
in General Discussion by Robert M. (4.6k points)
You got farther than I have been able to. Would you mind sharing the steps you dud to get occlusion working? I can't seem to figure it out. Thanks!

1 Answer

0 votes
 
Best answer
Hi Rob

 

In the project settings, you are able to control the obstruction/occlusion curves. If they're set to go all the way to -inf, then any obstruction will effectively mute the sound. Try setting the curve to reach only -12 or -18db or something, and see if that works.
by Richard Goulet (5.8k points)
selected by Benoit S. (Audiokinetic)
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