What is the required codec for playback of ogg vorbis soundbanks from wwise in a game?
We are using a custom engine, and the events are being called correctly, but there is no audible playback. PCM and ADPCM both work; I know now that there is a code snippet required for the engine to read vorbis audio, but I have not been able to find any information on it.
I have asked this question in four different ways over the course of three months and have not received a single response; if anyone is aware of how this works, please let me know.
Thanks