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0 votes
What is the required codec for playback of ogg vorbis soundbanks from wwise in a game?

We are using a custom engine, and the events are being called correctly, but there is no audible playback.  PCM and ADPCM both work; I know now that there is a code snippet required for the engine to read vorbis audio, but I have not been able to find any information on it.

I have asked this question in four different ways over the course of three months and have not received a single response; if anyone is aware of how this works, please let me know.

Thanks
dans General Discussion par Zac M. (100 points)

1 Réponse

0 votes
Did you connect the profiler to see the errors?
par Mathieu J. (Audiokinetic) (7.1k points)
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