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Community Q&A
Where Wwise users help each other out!
Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the
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General Discussion
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How to remove/ diasable Unity Audio when using Wwise?
+1
vote
Is there anything that can/ needs to be done in order to remove/ disable Unity Audio from a Unity Project?
(do the Unity Audio libraries simply not get built with the game?)
Thanks for your clarification!
-damian
unity-integration
unity
audio-engine
asked
Jan 22, 2014
in
General Discussion
by
Damian K.
(
920
points)
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2 Answers
+1
vote
You can't. Unity doesn't have a "switch" to do so, and don't want to put one. There is therefore a small memory cost, something in the order of 200k.
answered
Jan 22, 2014
by
Mathieu J. (Audiokinetic)
(
7,060
points)
Great, thanks for the information!
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+1
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Best answer
Since Unity 4.3, you can now disable Unity's audio engine.
Here is how to do it:
Go to the menu Edit | Project Settings | Audio.
Then in the Inspector, check "DIsable Audio" checkbox.
Save the project.
answered
Feb 19, 2014
by
Beinan L. (Audiokinetic)
(
1,180
points)
selected
Aug 28, 2014
by
Claude B. (Audiokinetic)
Magically delicious!
If I disable it, it crashes 100% on Wwise init on iOS devices (1.5) I have to leave it on. (I have no unity sources or listeners in game)
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