Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
Is there anything that can/ needs to be done in order to remove/ disable Unity Audio from a Unity Project?

(do the Unity Audio libraries simply not get built with the game?)

 

Thanks for your clarification!

-damian
in General Discussion by Damian K. (920 points)

2 Answers

+1 vote
You can't.  Unity doesn't have a "switch" to do so, and don't want to put one.  There is therefore a small memory cost, something in the order of 200k.
by Mathieu J. (Audiokinetic) (7.1k points)
Great, thanks for the information!
+1 vote
 
Best answer

Since Unity 4.3, you can now disable Unity's audio engine.

Here is how to do it:

  1. Go to the menu Edit | Project Settings | Audio.
  2. Then in the Inspector, check "DIsable Audio" checkbox.
  3. Save the project.

 

by Beinan L. (Audiokinetic) (1.2k points)
selected by Claude B. (Audiokinetic)
Magically delicious!
If I disable it, it crashes 100% on Wwise init on iOS devices (1.5)  I have to leave it on. (I have no unity sources or listeners in game)
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