Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
There's no generic way to say - " Stop playing whatever sound was on this object/event"?
in General Discussion by Jesse C. (130 points)

1 Answer

0 votes
 
Best answer

Hi Jesse,

You can create an event that will Stop All instead of just stopping a particular sound object. This will stop all sounds on that game object. You can also Stop All Except [list].

by Richard Goulet (5.8k points)
selected by Benoit S. (Audiokinetic)
Hello guys.
Could that be made from code?
Could I call Stop All on the current object from the code with using flexible parameter Fade Time as example?
How to stop particular sound object?
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