I'm trying to use Wwise in an iOS app, and am confused by the "Initialize the Different Modules of the Sound Engine" section.
#include <AkFilePackageLowLevelIOBlocking.h> // Sample low-level I/O implementation
but this is not in "$(WWISESDK)\include" (sic). It's actually in a "samples" folder.
Am I just supposed to copy the samples into my project? Is there a way to just use libraries (the way all the other modules get initialized)? I realize that Wwise is giving me tons of flexibility, but it's unlikely to matter in my app, and I just want the simplest way to get started.