Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
because there have been one Init.bnk file in CryEngine and however Wwise will generate a new Init.bnk again when generate a soundbank for the other wwise project,SO, this will lead to only load one soundbank everytime when game start.

so,how to figure the trouble out?
in General Discussion by jrain l. (130 points)

1 Answer

+1 vote
 
Best answer
You can only have one Wwise project per game. Why do you want to have more than one? A single Wwise project can create many soundbanks that can be loaded and unloaded dynamically according to your needs. Moreover, if you are several people working on a single Wwise project, you can use git-sync software such as perforce to work simultaneously on the same Wwise project. Use individual work-units per person and these can be checked out and worked on individually.
by Beatrix Moersch (3.3k points)
selected by Benoit S. (Audiokinetic)
...