Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

don't one game just have only one wwise project ? if my game need multi-project,so,how shold I do?

0 votes
because there have been one Init.bnk file in CryEngine and however Wwise will generate a new Init.bnk again when generate a soundbank for the other wwise project,SO, this will lead to only load one soundbank everytime when game start.

so,how to figure the trouble out?
asked Mar 10, 2016 in General Discussion by jrain l. (130 points)

1 Answer

+1 vote
 
Best answer
You can only have one Wwise project per game. Why do you want to have more than one? A single Wwise project can create many soundbanks that can be loaded and unloaded dynamically according to your needs. Moreover, if you are several people working on a single Wwise project, you can use git-sync software such as perforce to work simultaneously on the same Wwise project. Use individual work-units per person and these can be checked out and worked on individually.
answered Apr 5, 2016 by Beatrix Moersch (2,810 points)
selected Apr 6, 2016 by Benoit S. (Audiokinetic)
...