社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+2 投票
Hi guys,

A little question

I'm using adaptive music in horizontal and vertical ways with different parts and they are randomized.

In the game, if a character attacks, the sound is played by the akevent. But i would like to have this sound in relation to the chord of the music at that time. I tried with the stinger and custom cue, but I need to change instantaneously.  I think I have to use a switch container, which chooses the sound according to the point where the music are.

I've prepared the sounds in 12 different tonality, but i don't know, how to follow the chord changes of the music.

Do you have any ideas?

Thanks!
分类:General Discussion | 用户: Davide C. (120 分)
修改于 用户:Davide C.

1个回答

+1 投票
I think the ideal solution would be to use custom cues in the music segments to set switches.  With a little programmer support, should be able to do a callback on the cues, and when they occur, pass this info back by either posting an event or setting a switch directly.
用户: Monty M. (3.1k 分)
Music Custom Cue Post Event
...