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how do you assign a sfx object to a game parameter?

0 votes
I am working me way through the wwise 101 course and I understand how to set up parameters and configure them to control a  sound however it doesnt explain how that sfx object is then assigned to that game parameter.  I dont know if i am explaining my issue clearly let me give an example. So you set up the game parameter using an sfx object but say you move onto something else and then come back to it later, because the sfx object isnt what you are currently working on there is no audio in the game parameter object to be controlled by it. How do you tell it to use that sfx object? I cant find the answer to this at all anywhere on wwise's website or in the 101 directions.  If someone could explain this to me I would be very grateful.  Thanks
asked May 6, 2016 in General Discussion by thefirstpeanut@hotmail.com G. (100 points)

1 Answer

0 votes
Game Parameters aren't assigned to sound objects.  They are used to drive (RTPC) Run Time Parameter Controls on those objects.  So you want to set up RTPCs on your sound objects and containers.

Select your sound object or parent container.  Select the RTPC (Run Time Parameter Control) tab In the Property Editor (the upper right section of the screen in Designer layout).  Click on the >> and select what you want the Game Parameter to control.  You see that appear under the Y axis column.  Click on the >> in the X axis column to select the Game Parameter that will drive this.  Once you've done that you will see a colored line on the graph above.  Adjust to your liking.
answered May 13, 2016 by James N. (560 points)
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