Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Very similar to this unanswered question except I'm in Cryengine.
 https://www.audiokinetic.com/qa/1292/how-to-handle-vo-voice-skipping-in-ue4-wwise 

As it is right now, if I have say 20 voice clips playing from events in flowgraph and I wanted to prevent overlap I would need each start of a clip to also stop all other clips just in case any are playing.  This could lead to hundreds of connections (400?) if not a lot more.  Is there a way to tell Wwise that only one clip in a group can play at a time?  Some how auto stop a previous playing clip if a new one is started?  

in General Discussion by Eric W. (160 points)

3 Answers

+1 vote
Although I'm completely noob and everyone else probably already knows just in case I'll post my answer, turns out it's super easy.  Just turning on limit sound instances and setting it to 1 for an actor-mixer with all the voice over clips solves the problem.
by Eric W. (160 points)
0 votes
Ah, so stream wouldn't work then because I have one timeline broken up into keyframes/labels. I want each keyframe to have it's own song as long as the person stays within that keyframe. And if they move elsewhere, that song stops, and the one assigned to the new keyframe starts. I'm assuming I'm going to have to turn it into actionscript somehow because attaching multiple sounds to a timeline isn't working without overlapping. Check http://american-writers.org/ for getting complete information.
by Edward S. (140 points)
0 votes
This question is relevant for me
by Richard B. (180 points)
...