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How to prevent overlapping voice audio.

0 votes

Very similar to this unanswered question except I'm in Cryengine. 

As it is right now, if I have say 20 voice clips playing from events in flowgraph and I wanted to prevent overlap I would need each start of a clip to also stop all other clips just in case any are playing.  This could lead to hundreds of connections (400?) if not a lot more.  Is there a way to tell Wwise that only one clip in a group can play at a time?  Some how auto stop a previous playing clip if a new one is started?  

asked May 19, 2016 in General Discussion by Eric W. (160 points)

3 Answers

+1 vote
Although I'm completely noob and everyone else probably already knows just in case I'll post my answer, turns out it's super easy.  Just turning on limit sound instances and setting it to 1 for an actor-mixer with all the voice over clips solves the problem.
answered May 24, 2016 by Eric W. (160 points)
0 votes
Ah, so stream wouldn't work then because I have one timeline broken up into keyframes/labels. I want each keyframe to have it's own song as long as the person stays within that keyframe. And if they move elsewhere, that song stops, and the one assigned to the new keyframe starts. I'm assuming I'm going to have to turn it into actionscript somehow because attaching multiple sounds to a timeline isn't working without overlapping. Check for getting complete information.
answered May 31, 2016 by Edward S. (140 points)
0 votes
This question is relevant for me
answered May 20, 2022 by Richard B. (180 points)