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UE4 Plug-in - How to access Unreal Components in C++

+6 votes
Hey there. Simple question, I think, but I've found no resources online.

Using UE4 + Wwise, how would you, for example, add an UAkComponent to an object using c++? What are the proper includes / build configs necessary? Whenever I try to include one of the source files, there's always missing headers, like AkComponent.generated.h or AkDefaultIOHookDeferred.h.

Thanks in advance. :)
asked Jun 19, 2016 in General Discussion by Travis F. (160 points)
Hi Travis. Did you ever find a solution to this? I'm having the same problem. Thanks!
Hey guys, I'm also having the same problem. What have you done in the end?

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