Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+6 votes
Hey there. Simple question, I think, but I've found no resources online.

Using UE4 + Wwise, how would you, for example, add an UAkComponent to an object using c++? What are the proper includes / build configs necessary? Whenever I try to include one of the source files, there's always missing headers, like AkComponent.generated.h or AkDefaultIOHookDeferred.h.

Thanks in advance. :)
in General Discussion by Travis F. (160 points)
Hi Travis. Did you ever find a solution to this? I'm having the same problem. Thanks!
Hey guys, I'm also having the same problem. What have you done in the end?

Please sign-in or register to answer this question.

...