Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
I am trying to integrate the Wwise sound engine into my app. When I run it in Simulator, I get an endless stream of console logging:

AVAudioSessionUtilities.h:124: GetProperty_DefaultToZero: AudioSessionGetProperty ('sash') failed with error: 'pty?'

osx 10.11.2

xcode version 7.2

ios sdk 9.2

wwise version 2016.1.0_5775
in General Discussion by song w. (110 points)
Did you try it on your iOS device?   The pty? error means that the 'sash' property of your audio system or hardware is not supported.  This error can sometimes only occur in the Simulator since there are certain hardware limitations.  

On the iOS developer page 'sash' is not one of the listed audio session property IDs.  It's possible you or Wwise is using deprecated code.  

https://developer.apple.com/library/ios/documentation/AudioToolbox/Reference/AudioSessionServicesReference/index.html#//apple_ref/c/func/AudioSessionInitialize

Please sign-in or register to answer this question.

...