Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hi everyone, I just Update My Unreal Engine to 4.12, and now I haven't the music and ambience. My soundbank are loaded properly and referenced in the good level, my event is pretty well fired, and no error in wwise capture log, Just a stop music appear but, I haven't a stop music music event just state change. Same issue with the ambience, the ambience start but just for a few seconds and after pouff, nothing, we can hear just the foleys of my character. Very strange if somebody have an answer let me know, maybe I missed something.
in General Discussion by Nicolas C. (230 points)

1 Answer

+1 vote
 
Best answer
Were you able to figure this out?

A few things that might be the problem is double check that the state is set to the right one, it could accidentally be setting it to null somewhere down the line. As for your ambience double check if loop is checked, OR if you're level streaming one level may be phased out and then trigger the "stop all" event. If that is the case here is the solution:

 

https://www.audiokinetic.com/qa/2458/level-streaming-volume-in-ue4-stopping-wwise
by Robert M. (4.6k points)
selected by Noemie P. (Audiokinetic)
Thank you Rob, It was the StopAllApi Problem. When I checked my profiler, I was only focus on my Ambience, so I tick the work Unit Ambience to the Filter Section. But it was a mistake because this message never appeared, I saw it when I profiled the entire project. Thanks again.
Awesome! I am glad that it worked
...