Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

No music and Ambience Since UE4.12 Update

0 votes
Hi everyone, I just Update My Unreal Engine to 4.12, and now I haven't the music and ambience. My soundbank are loaded properly and referenced in the good level, my event is pretty well fired, and no error in wwise capture log, Just a stop music appear but, I haven't a stop music music event just state change. Same issue with the ambience, the ambience start but just for a few seconds and after pouff, nothing, we can hear just the foleys of my character. Very strange if somebody have an answer let me know, maybe I missed something.
asked Sep 16, 2016 in General Discussion by Nicolas C. (230 points)

1 Answer

+1 vote
 
Best answer
Were you able to figure this out?

A few things that might be the problem is double check that the state is set to the right one, it could accidentally be setting it to null somewhere down the line. As for your ambience double check if loop is checked, OR if you're level streaming one level may be phased out and then trigger the "stop all" event. If that is the case here is the solution:

 

https://www.audiokinetic.com/qa/2458/level-streaming-volume-in-ue4-stopping-wwise
answered Sep 19, 2016 by Robert M. (4,640 points)
selected Sep 27, 2016 by Fabien B. (Audiokinetic)
Thank you Rob, It was the StopAllApi Problem. When I checked my profiler, I was only focus on my Ambience, so I tick the work Unit Ambience to the Filter Section. But it was a mistake because this message never appeared, I saw it when I profiled the entire project. Thanks again.
Awesome! I am glad that it worked
...