Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
How do I make Wwise work on multiple pc's in Unreal without having to install Wwise on every pc knowing that the unreal project is on a perforce server?

 

My teams modeller was having issues playing the audio events for some reason, after installing Wwise on his pc and generating soundbanks from within Wwise and generating sound banks from within Unreal fixed things up. I'm positive that there is an easier way to make the Wwise integration in unreal much easier but I can't seem to make it work. I've been trying with this for a while now and still did not come up with good results. I just want my modellers to generate sound banks from within Unreal and continue working on our project without concerning themselves with opening Wwise and generating sound banks from there and doing all of that.

 

Any idea on how to make the process easier for my modellers? Thanks.
in General Discussion by Ahmad H. (100 points)

1 Answer

+1 vote
If you're using Perforce, why not submit new soundbanks when you submit your other changes? That way your team just needs to get the latest soundbanks, and they don't have to touch Wwise.
by Ian S. (2.1k points)
^ my team and I are also Using Wwise and Perforce. What I do is I check out the .wem files and the .bnk/.xml etc files when I generate sound banks on my machine. I then push those changes onto perforce. My team never has to generate sound banks/does not have play issues. Some of them don't even have wwise on their PCs In fact I generate all of my banks from within UE4 it self.
...