Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+2 votes
It was posted in august 2015 that a editor-time version of Wwise was on the roadmap for Wwise. Is there a ny update for that?
 

If it's still far on the roadmap, is there any not-so-subtle restrictions that I would hit if I try to implement this feature by manually initializing and maintaining the engine in the editor?
in General Discussion by Pier-Luc G. (180 points)
I would also love to hear more from the Wwise team on this topic.

2 Answers

0 votes
We needed to play audio files from the Wwise project in one of our Unity Editor tools. We got it working by using NAudio to play the audio files.

https://naudio.codeplex.com/

https://code.google.com/archive/p/naudio-with-unity3d/
by Cristinel P. (230 points)
0 votes
In case someone will be looking here for solution in future (like I did this morning ;-)), here's a simple way to make this work I've come up with: https://gist.github.com/zedarus/aeb36c59c5269df4bc991aebc70db95f

Let me know if you have any questions!
by Kostya S. (160 points)
Unity in Editor Integration issue
...