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Editor-time sound engine in Unity

+2 votes
It was posted in august 2015 that a editor-time version of Wwise was on the roadmap for Wwise. Is there a ny update for that?
 

If it's still far on the roadmap, is there any not-so-subtle restrictions that I would hit if I try to implement this feature by manually initializing and maintaining the engine in the editor?
asked Nov 24, 2016 in General Discussion by Pier-Luc G. (180 points)
I would also love to hear more from the Wwise team on this topic.

2 Answers

0 votes
We needed to play audio files from the Wwise project in one of our Unity Editor tools. We got it working by using NAudio to play the audio files.

https://naudio.codeplex.com/

https://code.google.com/archive/p/naudio-with-unity3d/
answered Jan 26, 2017 by Cristinel P. (230 points)
0 votes
In case someone will be looking here for solution in future (like I did this morning ;-)), here's a simple way to make this work I've come up with: https://gist.github.com/zedarus/aeb36c59c5269df4bc991aebc70db95f

Let me know if you have any questions!
answered Feb 9, 2017 by Kostya S. (160 points)
Unity in Editor Integration issue
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