社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+3 投票
After recent update of my Unity integration I noticed several problems with audio - all environmental sounds collapsed to 0,0 and other problems. In order to figure out what's wrong I started profiling session. And my Capture Log started filling with Unknown game object ID. Make sure the game is registered...

I've commented out all AkSoundEngine calls and removed all objects with AK components in the scenes but still get those errors. This is pretty complex game and it's possible that I missed something but I have no way to figure out what's wrong. There's no information about the function called or anything.

Previous (i.e. 2016.2.0) integration worked fine, at least considering the audible part because I didn't used the profiler with it. The new one is sounding differently and the profiler is almost useless.
分类:General Discussion | 用户: Maciej M. (510 分)
I'm seeing the same problem, so I created a fresh Unity project, integrated it with Wwise, and I'm getting the same error messages and loss of 3D sound localisation.
I'm having the same issue!!

3 个回答

0 投票
I'm having the same issue. Worked fine with the previous integration, updated it and I'm getting my capture log filled with this error.
用户: Jason F. (140 分)
+1 投票
Sorry about that, a bug was introduced in the latest 2016.2.1 build. A fix will be available very soon. Stay tuned.
用户: Benoit S. (Audiokinetic) (16.0k 分)
0 投票
 
已采纳

Today's integration update seems to solve the problems: positional localization is correct and the capture log is not filled with Unknown game object ID error messages anymore.

用户: Maciej M. (510 分)
采纳于 用户:Noemie P. (Audiokinetic)
...