Community Q&A

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Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. Contact Sales if your project requires a support plan.

Major latency issues when playing in a UE4 build

0 votes
While playing in UE4 editor, audio triggers perfectly...but after making a build, there is up to ~100ms latency on audio event instances triggered.

Not sure what would cause this, but it makes Wwise un-usable in our final production.

Thanks for any feedback.
asked Feb 27, 2017 in General Discussion by Evan B. (160 points)

2 Answers

0 votes
bump.

these issues should really be the top results when someone search for UE4 wwise integration.

I asked the same thing half a year ago and there's on response whatsoever.

wit this attitude It's hard to believe this will have a good turn if I purchase the support kit.
answered Jun 21, 2018 by Xiaodi Z. (160 points)
0 votes
Although it's unclear which platform you are on, you may find this doc page useful:

https://www.audiokinetic.com/en/library/edge/?source=SDK&id=pg__android__fastpath.html
answered Jun 22, 2018 by Beinan L. (Audiokinetic) (1,180 points)
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