Community Q&A

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Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Major latency issues when playing in a UE4 build

0 votes
While playing in UE4 editor, audio triggers perfectly...but after making a build, there is up to ~100ms latency on audio event instances triggered.

Not sure what would cause this, but it makes Wwise un-usable in our final production.

Thanks for any feedback.
asked Feb 27, 2017 in General Discussion by Evan B. (160 points)

2 Answers

0 votes
bump.

these issues should really be the top results when someone search for UE4 wwise integration.

I asked the same thing half a year ago and there's on response whatsoever.

wit this attitude It's hard to believe this will have a good turn if I purchase the support kit.
answered Jun 21, 2018 by Xiaodi Z. (160 points)
0 votes
Although it's unclear which platform you are on, you may find this doc page useful:

https://www.audiokinetic.com/en/library/edge/?source=SDK&id=pg__android__fastpath.html
answered Jun 22, 2018 by Beinan L. (Audiokinetic) (1,180 points)
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