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0 投票
While playing in UE4 editor, audio triggers perfectly...but after making a build, there is up to ~100ms latency on audio event instances triggered.

Not sure what would cause this, but it makes Wwise un-usable in our final production.

Thanks for any feedback.
分类:General Discussion | 用户: Evan B. (170 分)

2 个回答

0 投票
bump.

these issues should really be the top results when someone search for UE4 wwise integration.

I asked the same thing half a year ago and there's on response whatsoever.

wit this attitude It's hard to believe this will have a good turn if I purchase the support kit.
用户: Xiaodi Z. (170 分)
0 投票
Although it's unclear which platform you are on, you may find this doc page useful:

https://www.audiokinetic.com/en/library/edge/?source=SDK&id=pg__android__fastpath.html
用户: Beinan L. (Audiokinetic) (1.2k 分)
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