Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
While playing in UE4 editor, audio triggers perfectly...but after making a build, there is up to ~100ms latency on audio event instances triggered.

Not sure what would cause this, but it makes Wwise un-usable in our final production.

Thanks for any feedback.
in General Discussion by Evan B. (170 points)

2 Answers

0 votes
bump.

these issues should really be the top results when someone search for UE4 wwise integration.

I asked the same thing half a year ago and there's on response whatsoever.

wit this attitude It's hard to believe this will have a good turn if I purchase the support kit.
by Xiaodi Z. (170 points)
0 votes
Although it's unclear which platform you are on, you may find this doc page useful:

https://www.audiokinetic.com/en/library/edge/?source=SDK&id=pg__android__fastpath.html
by Beinan L. (Audiokinetic) (1.2k points)
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