コミュニティQ&A

Audiokineticのコミュニティ主導のQ&Aフォーラムへようこそ。ここはWwiseとStrataのユーザのみなさまがお互いに協力し合う場です。弊社チームによる直接のサポートをご希望の場合はサポートチケットページをご利用ください。バグを報告するには、Audiokinetic LauncherのBug Reportオプションをご利用ください。(Q&AフォーラムではBug Reportを受け付けておりませんのでご注意ください。専用のBug Reportシステムをご利用いただくことで、バグの報告が適切な担当部門に届き、修正される可能性が高まります。)

最適な回答を迅速に得られるよう、ご質問を投稿される際は以下のヒントをご参考ください。

  • 具体的に示す:何を達成したいのか、またはどんな問題に直面しているのかを具体的に示してください。
  • 重要な詳細情報を含める:Wwiseとゲームエンジンのバージョンやご利用のOSなど詳細情報を記載してください。
  • 試したことを説明する:すでに試してみたトラブルシューティングの手順を教えてください。
  • 事実に焦点を当てる:問題の技術的な事実を記載してください。問題に焦点を当てることで、ほかのユーザのみなさまが解決策を迅速に見つけやすくなります。

+6 支持
I'm starting to get into learning Wwise implementation for Unity, and I'm immediately hitting problems with creating the integrated Wwise project. The tail end of my log file looks like:

 

2017-03-22T23:07:37.905Z: Completed integration download, now proceeding to the integration setup...
2017-03-22T23:07:37.906Z: Game integration: Starting install in mode: add
2017-03-22T23:07:37.906Z: Game integration: Pushing progress: Checking for Unity... 50%.
2017-03-22T23:07:37.951Z: Game integration: Pushing progress: Validating project... 52%.
2017-03-22T23:07:38.150Z: Game integration: Pushing progress: Creating backup /Users/galenborson/2d Platformer.bak... 55%.
2017-03-22T23:07:38.397Z: POST(54): https://www.audiokinetic.com/wwise/launcher/?action=log err:null statusCode:200 PROXY: null
2017-03-22T23:07:38.760Z: Game integration: Pushing progress: Locking project... 57%.
2017-03-22T23:07:38.761Z: Game integration: Pushing progress: Creating empty Wwise project... 60%.
2017-03-22T23:07:38.761Z: Game integration: Creating Wwise project /Users/galenborson/2d Platformer/2d Platformer_WwiseProject/2d Platformer_WwiseProject.wproj
2017-03-22T23:07:43.660Z: Game integration: Result output from Wwise:
2017-03-22T23:07:43.660Z:
2017-03-22T23:07:43.660Z:
2017-03-22T23:07:43.661Z: Game integration: Pushing progress: An error occurred during the creation of the new Wwise project.

The backup project was restored successfully. The project which failed was renamed to: /Users/galenborson/2d Platformer.error3 100%.
2017-03-22T23:07:43.779Z: ERROR: Error: An error occurred during the creation of the new Wwise project.

The backup project was restored successfully. The project which failed was renamed to: /Users/galenborson/2d Platformer.error3
2017-03-22T23:07:43.792Z: Tracking: launcher/unity/install/error/
2017-03-22T23:07:44.256Z: POST(55): https://www.audiokinetic.com/wwise/launcher/?action=log err:null statusCode:200 PROXY: null
2017-03-22T23:11:16.151Z: Tracking: launcher/openLog
2017-03-22T23:11:16.678Z: POST(56): https://www.audiokinetic.com/wwise/launcher/?action=log err:null statusCode:200 PROXY: null

 

Anybody know what the issue could be?
Galen B. (160 ポイント) General Discussion
Bump.  I have the same issue.

回答 3

0 支持
Same thing over here.
Benjamin P. (150 ポイント)
0 支持
I'm trying to upgrade my Unity integration from 2016.1.3 to 2017.2.0. Also managing to fail the upgrade process with the same error message. There's a ton of error lines on my log, here's a taste:

From Compiler output section:

Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEvent.cs(52,10): error CS0246: The type or namespace name `AkMIDIEventTypes' could not be found. Are you missing an assembly reference?
Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEvent.cs(61,10): error CS0246: The type or namespace name `AkMIDICcTypes' could not be found. Are you missing an assembly reference?
Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEventCallbackInfo.cs(25,26): error CS0115: `AkMIDIEventCallbackInfo.setCPtr(System.IntPtr)' is marked as an override but no suitable method found to override
Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEventCallbackInfo.cs(34,24): error CS0115: `AkMIDIEventCallbackInfo.Dispose()' is marked as an override but no suitable method found to override

(etc..)

 

Towards the end:

executeMethod class 'WwiseSetupWizard' could not be found.
Argument was -executeMethod WwiseSetupWizard.RunMigrate
 
(Filename: C:\buildslave\unity\build\Runtime/Utilities/Argv.cpp Line: 226)

Failed to redirect stdout (non-fatal)

Aborting batchmode due to failure:
executeMethod class 'WwiseSetupWizard' could not be found.
Argument was -executeMethod WwiseSetupWizard.RunMigrate

Would appreciate any help as my work is pretty much stalled and the rest of the team is eager for the Timeline improvements. I have the entire log saved if you want me to dig up some info.
Simo S. (200 ポイント)
+1 支持

TL;DR: Open the Wwise application from the launcher, it will require you to update some Visual Studio stuffs for C++. After that, the Unity integration worked like a charm for me.

I was struggling a bit with this problem, and I suppose people here have found ways to solve it.. but here goes my 5 cents. I tried running as root, tried changing the permissions, but unfortunately the errors being shown does not indicate any problem with the problem at hand. When trying to run the launcher as root, I accidently ran the Wwise app I had installed. I saw it tried to download some stuff but aborted it seeing as I don't want to execute and download stuff as root. 

This sprung the idea to launch the Wwise app to get the necessary dependencies. 

Hope this helps future people.

Max J. (160 ポイント)
...