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"Operation completed with error" in Unity integration

+4 votes
I'm starting to get into learning Wwise implementation for Unity, and I'm immediately hitting problems with creating the integrated Wwise project. The tail end of my log file looks like:

 

2017-03-22T23:07:37.905Z: Completed integration download, now proceeding to the integration setup...
2017-03-22T23:07:37.906Z: Game integration: Starting install in mode: add
2017-03-22T23:07:37.906Z: Game integration: Pushing progress: Checking for Unity... 50%.
2017-03-22T23:07:37.951Z: Game integration: Pushing progress: Validating project... 52%.
2017-03-22T23:07:38.150Z: Game integration: Pushing progress: Creating backup /Users/galenborson/2d Platformer.bak... 55%.
2017-03-22T23:07:38.397Z: POST(54): https://www.audiokinetic.com/wwise/launcher/?action=log err:null statusCode:200 PROXY: null
2017-03-22T23:07:38.760Z: Game integration: Pushing progress: Locking project... 57%.
2017-03-22T23:07:38.761Z: Game integration: Pushing progress: Creating empty Wwise project... 60%.
2017-03-22T23:07:38.761Z: Game integration: Creating Wwise project /Users/galenborson/2d Platformer/2d Platformer_WwiseProject/2d Platformer_WwiseProject.wproj
2017-03-22T23:07:43.660Z: Game integration: Result output from Wwise:
2017-03-22T23:07:43.660Z:
2017-03-22T23:07:43.660Z:
2017-03-22T23:07:43.661Z: Game integration: Pushing progress: An error occurred during the creation of the new Wwise project.

The backup project was restored successfully. The project which failed was renamed to: /Users/galenborson/2d Platformer.error3 100%.
2017-03-22T23:07:43.779Z: ERROR: Error: An error occurred during the creation of the new Wwise project.

The backup project was restored successfully. The project which failed was renamed to: /Users/galenborson/2d Platformer.error3
2017-03-22T23:07:43.792Z: Tracking: launcher/unity/install/error/
2017-03-22T23:07:44.256Z: POST(55): https://www.audiokinetic.com/wwise/launcher/?action=log err:null statusCode:200 PROXY: null
2017-03-22T23:11:16.151Z: Tracking: launcher/openLog
2017-03-22T23:11:16.678Z: POST(56): https://www.audiokinetic.com/wwise/launcher/?action=log err:null statusCode:200 PROXY: null

 

Anybody know what the issue could be?
asked Mar 22, 2017 in General Discussion by Galen B. (140 points)
Bump.  I have the same issue.

2 Answers

0 votes
Same thing over here.
answered Jan 2 by Benjamin P. (140 points)
0 votes
I'm trying to upgrade my Unity integration from 2016.1.3 to 2017.2.0. Also managing to fail the upgrade process with the same error message. There's a ton of error lines on my log, here's a taste:

From Compiler output section:

Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEvent.cs(52,10): error CS0246: The type or namespace name `AkMIDIEventTypes' could not be found. Are you missing an assembly reference?
Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEvent.cs(61,10): error CS0246: The type or namespace name `AkMIDICcTypes' could not be found. Are you missing an assembly reference?
Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEventCallbackInfo.cs(25,26): error CS0115: `AkMIDIEventCallbackInfo.setCPtr(System.IntPtr)' is marked as an override but no suitable method found to override
Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEventCallbackInfo.cs(34,24): error CS0115: `AkMIDIEventCallbackInfo.Dispose()' is marked as an override but no suitable method found to override

(etc..)

 

Towards the end:

executeMethod class 'WwiseSetupWizard' could not be found.
Argument was -executeMethod WwiseSetupWizard.RunMigrate
 
(Filename: C:\buildslave\unity\build\Runtime/Utilities/Argv.cpp Line: 226)

Failed to redirect stdout (non-fatal)

Aborting batchmode due to failure:
executeMethod class 'WwiseSetupWizard' could not be found.
Argument was -executeMethod WwiseSetupWizard.RunMigrate

Would appreciate any help as my work is pretty much stalled and the rest of the team is eager for the Timeline improvements. I have the entire log saved if you want me to dig up some info.
answered Jan 10 by Simo S. (180 points)
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