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Community Q&A

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Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

iZotope Effects in Soundbanks

0 votes
While any Wwise effects I use in my project are inlcuded automatically when I generate a Soundbank, nothing I can do seems to include the iZotope effects I have set up; can anyone shed some light on this for me?  As a result, when I load the Soundbank into my game in Unity, only the Wwise effects load and run. Thanks.
asked Jun 10, 2014 in General Discussion by Keith H. (100 points)

2 Answers

0 votes
Are the effects registered properly? If they aren't you will see error messages when you connect to your game with the profiler.
answered Jun 10, 2014 by Daniel Beck (370 points)
0 votes
I see two reasons why it might not run:

a) You may not have a valid license to use them.  Izotope effects are not free (not Audiokinetic's property).  They would be stripped out of your banks if you don't have a license for them.

b) iZotope effects are not supported on all platforms.  So again, they would be stripped out.

In either case you should see a message in the SoundBank generation log.
answered Jun 11, 2014 by Mathieu J. (Audiokinetic) (7,040 points)