Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+2 votes
I have a Unity project using Collab for version control. Collab isn't picking up the Wwise project folder since it's not under Assets or ProjectSettings. Ideally, this would be under the Unity Assets or ProjectSettings folder so that it would get picked up into the same repo. The second best solution is to have it completely in a separate location with completely separate version control--not ideal, but still better than having it in the root project directory where it gets WIPED by Collab if I force a refresh to any particular checkin point in version control history.

Any recommendations?
in General Discussion by Brad B. (120 points)
anyone? <crickets...>
This is an important question and troubling that I can find no official solution to it.

1 Answer

0 votes
I have the same issue. Why is there so many threads on this and WWise does not seem to have engaged with it!
I found this but i am still having some issues. regardless this is a good place to start
https://www.youtube.com/watch?time_continue=4&v=vuoKHHvLoyc&feature=emb_logo
by adam b. (310 points)
I got it to work  by moving the whole Wwise project folder into the streaming, Assets, Audio. Still not sure how teammates who don't have Wwise can access the sound banks after I push updates.
...