Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
The game I'm working on has all music managed by a single complex music switch container. When the game is paused, I'd like to pause the narrative, synced to picture music segments, but not the systemic ones (such as explo music). However it seems pausing a child element of our hierarchy, as opposed to the root element, has no effect. Is that the intended behaviour? Is it actually impossible to pause anything but a root container in the interactive music hierarchy?

I've also tried routing different elements of the hierarchy to different buses, but the same thing happens: it seems the pause action only works on the bus that's playing the root element...

Thanks :)
in General Discussion by Matthieu B. (820 points)
I'm also facing the same issue.  Did you ever get a solution or workaround?
No solution, no. That was 2 years ago, but IIRC we had to pause all music, including explo music - we then played generic "menu music" from a different container when the game was paused.
Sad panda :-(  Thanks for replying, good to have this data!

1 Answer

+1 vote
+1. I'm just trying to do this and discovering it doesn't work as expected. Any solution?
by Jethro D. (160 points)
I'm posting here as I have found the same issue.
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