Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Hi,

I am experiencing a very weird problem with Unity 5.5.0 and Wwise 2016.2.4.

When I play the game from the editor, everything is ok. But when I stop the game, all sounds are still playing and the remote connection with Wwise is still running.

The behavior I used to know is that all audio are killed when I stop the game and the remote connection disconnects at the same time.

The problem seems to be project specific because  everything is ok on an another projects.

Anyone as reproduce this issue ?

Thank you
in General Discussion by Jak L. (100 points)

1 Answer

+1 vote
The remote connection is tied to the editor as well. Try to export the game as an executable and see if it still causes this!
by Deepak Chennakkadan (1.8k points)
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