커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

0 투표
I have tried to install Wwise as an Engine Plugin with a custom version of UE4.1.2. Loading the Editor fails with  " AkAudio not found"

 Why do I get this error ? Have followed to the letter the instruction here. https://www.audiokinetic.com/library/edge/?source=UE4&id=installation.html

I previously tried installing Wwise Integration for 4.16, as a Game plugin but Project refused to load as Unreal error reports

Following modules are missing(they are not) or built with a different version of the engine,

UE4Editor-AkAudio.dll etc.

Trying to rebuild fails and suggests to rebuild from source.

However I did use the 4.16 integration.

I do not care which version Game or Engine Plugin works as long as one of them does.

Is there a way to convince Unreal that they are the same engine version ?

I am not a programmer, or have Visual Studio C++ installed ? But can follow instructions.
General Discussion Simon P. (100 포인트) 로 부터

1 답변

0 투표

Greetings,

So I had the same problem as you with the same versions of UE4 and Wwise. I even tested other versions of both Ue4 and Wwise, the problem still persisted.

After a lot of research, I discovered that it's a UE4 issue, that started around 4.15. Whenever you add a third party plugin as a project plugin, hot reload will just stop working, and you'll have to rebuild your project, every time you change the C++ code.

So to fix this, what we did is, we made Wwise as a Engine plugin, rather than a project specific plugin. If you dontknow what s the difference, here's a link. Delete Wwise plugin from your project and make it an engine plugin, and it will work for you, because, an engine plugin, is built just once, so It wont interfere with the hot reload.

Aissa B. (280 포인트) 로 부터
So how to make it as an Engine plugin?
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