Is there a way to reset the sequence variation for a sequence container that is "mid-sequence"?
Ex. Sequence Container w/ 4 variations in playlist
So far, the Break Event Action does not "Reset" the playlist.
By selecting the Game Object scope in the Sequence Container's Property Editor, every game object will have its own playlist context. You could kill the game object at MAGIC_HAPPENS_HERE, and recreate it. Don't know if that is feasible for you?