Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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Hello,

we are working on an iOS Game

We having trouble with "AAC decoder failure".
The console in Xcode shows these errors. Although the sounds seem to play well.
Also Wise often fails to convert to AAC with conversion settings that previously worked.

As suggested here https://www.audiokinetic.com/qa/3716/aac-not-working-on-ios-11-after-switching-to-v2016-build-6098
we tried to update to 2017.1.3.

It should be said that we had to rename a definition in some Ak-Scripts because it was already in the namespace of the project.
With the documented way it didn't work.
https://www.audiokinetic.com/library/edge/?source=Unity&id=pg__updating__modified__code.html
Wwise doesn't notify to update the project. But seems do do it.
The Wwise Laucher fails to Upgrade/Modify the integration.

"Updating your C++ code modifications"
How to do that precisely?
The documentation is rather vague on that, isn't it?

Thanks for your help!

Wwise 2017.1.0. -> 2017.1.3
Unity Integration 2017.1.0 -> 2017.1.3.
Unity 2017.1.1f1
Mac OSX 10.12.6 (16G29)
Version Control: Source Tree
General Discussion Jascha V. (190 포인트) 로 부터

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