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Generate soundbank in the sample project limbo

0 votes

Hi , i'm actually learning wwise through the school of video game audio and it seems that i cant generate the soundbank with sounds of my own in the game.

When i do, its still the original sounds and when i put the licence of the school on the project and i generate the soundbank, the game becomes dead silent. 

And i cant play the sounds from limbo in wwise after that also?? Is there a way to fix this ?? My teacher doesnt know what to do also, he said this ?

Hi Jason,

It looks like there's several issues with Limbo working as you've described.

I've tried it with the current version of Wwise on Win10, Wwise 2016.2.2 (which has worked fine in the past) on the Mac (under Wine) and under Win10, and none of them function. With 2016.2.2, audio works fine in the game until I apply the license, generate the banks and then no sounds play. Included in the .pdf for Limbo are the reasons why the original sounds don't play, as they've only included the temporary .wem files which allow you to preview them in Wwise and build the banks but not have access to the originals. A strange issue with the 2017.1.4 version is that there are no .wem (Wwise temp audio files) or .bnk (bank) files at all so you can't build the bank or hear them in Wwise. From what I can see, the current version of Limbo doesn't include any audio.

All of my workarounds to try to revert back to the older version fail due to their implementation of their academic license which consistently generates a silent bank.

All this is quite unfortunate and you might want to contact Wwise via their help forums to see if they can resolve the issue. Currently, I'll be removing the option for Limbo from the course as it appears to be non-functional from the testing that I have done.


asked Jan 8 in Feature Requests by Jason L. (100 points)

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