社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+1 投票

Hi , i'm actually learning wwise through the school of video game audio and it seems that i cant generate the soundbank with sounds of my own in the game.

When i do, its still the original sounds and when i put the licence of the school on the project and i generate the soundbank, the game becomes dead silent. 

And i cant play the sounds from limbo in wwise after that also?? Is there a way to fix this ?? My teacher doesnt know what to do also, he said this ?

Hi Jason,

It looks like there's several issues with Limbo working as you've described.

I've tried it with the current version of Wwise on Win10, Wwise 2016.2.2 (which has worked fine in the past) on the Mac (under Wine) and under Win10, and none of them function. With 2016.2.2, audio works fine in the game until I apply the license, generate the banks and then no sounds play. Included in the .pdf for Limbo are the reasons why the original sounds don't play, as they've only included the temporary .wem files which allow you to preview them in Wwise and build the banks but not have access to the originals. A strange issue with the 2017.1.4 version is that there are no .wem (Wwise temp audio files) or .bnk (bank) files at all so you can't build the bank or hear them in Wwise. From what I can see, the current version of Limbo doesn't include any audio.

All of my workarounds to try to revert back to the older version fail due to their implementation of their academic license which consistently generates a silent bank.

All this is quite unfortunate and you might want to contact Wwise via their help forums to see if they can resolve the issue. Currently, I'll be removing the option for Limbo from the course as it appears to be non-functional from the testing that I have done.


 

分类:General Discussion | 用户: Jason L. (140 分)
Hi,

I have the same problem here. When our school academic license is in the project, Limbo doesn't play our generated soundbanks. We use to work with a copy of the original folder, just in case. When this happens, we copy the original folder and restart, which wastes a lot of time.

We mainly use Wwise version 2016.2.4. As long as the academic licence is not part of the project, everything works fine...

It is somewhat strange that Limbo doesn't implement the academic license, since it is a good learning project for advanced students.

Can it be fixed??
Pourquoi Wwise ne règle pas le problème depuis 2016. J'ai perdu 3 heures a essayer de changer de dossier et rien ne se passait. À quoi bon de mettre un sample si il ne fonctionne pas ?

1个回答

0 投票
 
已采纳

Hello,

Sorry to hear you're having problems building SoundBanks for the game.

It's definitely supposed to work and we just did a test where it worked just fine. That said, the game is not a student-friendly sample and there are lots of Game Syncs, Event Actions, etc. that might prevent your sounds from playing as you might expect them to. If a sound is not playing, you will have to use the different profilers to investigate what the reason might be, and to use those properly, you'll need to know them beforehand.

Long story short, Limbo is not a sample to be used by beginners or schools, but it serves as a fine example of what a "real Wwise project" could look like. 

Hope you get it to work, but if you are a beginner, please check out Wwise-101 first. 

用户: Mads Maretty S. (Audiokinetic) (40.2k 分)
...