コミュニティQ&A

Audiokineticのコミュニティ主導のQ&Aフォーラムへようこそ。ここはWwiseとStrataのユーザのみなさまがお互いに協力し合う場です。弊社チームによる直接のサポートをご希望の場合はサポートチケットページをご利用ください。バグを報告するには、Audiokinetic LauncherのBug Reportオプションをご利用ください。(Q&AフォーラムではBug Reportを受け付けておりませんのでご注意ください。専用のBug Reportシステムをご利用いただくことで、バグの報告が適切な担当部門に届き、修正される可能性が高まります。)

最適な回答を迅速に得られるよう、ご質問を投稿される際は以下のヒントをご参考ください。

  • 具体的に示す:何を達成したいのか、またはどんな問題に直面しているのかを具体的に示してください。
  • 重要な詳細情報を含める:Wwiseとゲームエンジンのバージョンやご利用のOSなど詳細情報を記載してください。
  • 試したことを説明する:すでに試してみたトラブルシューティングの手順を教えてください。
  • 事実に焦点を当てる:問題の技術的な事実を記載してください。問題に焦点を当てることで、ほかのユーザのみなさまが解決策を迅速に見つけやすくなります。

+1 支持

Hi , i'm actually learning wwise through the school of video game audio and it seems that i cant generate the soundbank with sounds of my own in the game.

When i do, its still the original sounds and when i put the licence of the school on the project and i generate the soundbank, the game becomes dead silent. 

And i cant play the sounds from limbo in wwise after that also?? Is there a way to fix this ?? My teacher doesnt know what to do also, he said this ?

Hi Jason,

It looks like there's several issues with Limbo working as you've described.

I've tried it with the current version of Wwise on Win10, Wwise 2016.2.2 (which has worked fine in the past) on the Mac (under Wine) and under Win10, and none of them function. With 2016.2.2, audio works fine in the game until I apply the license, generate the banks and then no sounds play. Included in the .pdf for Limbo are the reasons why the original sounds don't play, as they've only included the temporary .wem files which allow you to preview them in Wwise and build the banks but not have access to the originals. A strange issue with the 2017.1.4 version is that there are no .wem (Wwise temp audio files) or .bnk (bank) files at all so you can't build the bank or hear them in Wwise. From what I can see, the current version of Limbo doesn't include any audio.

All of my workarounds to try to revert back to the older version fail due to their implementation of their academic license which consistently generates a silent bank.

All this is quite unfortunate and you might want to contact Wwise via their help forums to see if they can resolve the issue. Currently, I'll be removing the option for Limbo from the course as it appears to be non-functional from the testing that I have done.


 

Jason L. (140 ポイント) General Discussion
Hi,

I have the same problem here. When our school academic license is in the project, Limbo doesn't play our generated soundbanks. We use to work with a copy of the original folder, just in case. When this happens, we copy the original folder and restart, which wastes a lot of time.

We mainly use Wwise version 2016.2.4. As long as the academic licence is not part of the project, everything works fine...

It is somewhat strange that Limbo doesn't implement the academic license, since it is a good learning project for advanced students.

Can it be fixed??
Pourquoi Wwise ne règle pas le problème depuis 2016. J'ai perdu 3 heures a essayer de changer de dossier et rien ne se passait. À quoi bon de mettre un sample si il ne fonctionne pas ?

回答 1

0 支持
 
ベストアンサー

Hello,

Sorry to hear you're having problems building SoundBanks for the game.

It's definitely supposed to work and we just did a test where it worked just fine. That said, the game is not a student-friendly sample and there are lots of Game Syncs, Event Actions, etc. that might prevent your sounds from playing as you might expect them to. If a sound is not playing, you will have to use the different profilers to investigate what the reason might be, and to use those properly, you'll need to know them beforehand.

Long story short, Limbo is not a sample to be used by beginners or schools, but it serves as a fine example of what a "real Wwise project" could look like. 

Hope you get it to work, but if you are a beginner, please check out Wwise-101 first. 

Mads Maretty S. (Audiokinetic) (40.2k ポイント)
...