Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

How to retrieve Game Object name into Profiler Layout log

0 votes

Hi,

taking the Cube game as example, i see into the "Wwise_IDs.h" file all the Game Object names that fire out a game call during the game, for example: Foot_Player, Fire_Shotgun_Player, Jump, etc.. Is it possible to have those names into the log during Start Capture procedure? I see that as the event occurs i get errors like the one in the attached image.

Many thanks!

Federico

asked Jan 12, 2018 in General Discussion by Federico A. (100 points)

1 Answer

0 votes

the second param of AK.SoundEngine.RegisterGameObj is the name of the GameObject

answered Jan 20, 2018 by yu j. (280 points)
Hallo Yu, thanks for your reply.
I figured out that in order to see the names of the call, first i have to create the associated events manually within Wwise (even if i don't associate Sound SFX to them). In the image "Foot_Player" and "Passi" was already (manually) created. I wonder if is possible to have those names even if they are not created before. Thanks again!
...