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taking the Cube game as example, i see into the "Wwise_IDs.h" file all the Game Object names that fire out a game call during the game, for example: Foot_Player, Fire_Shotgun_Player, Jump, etc.. Is it possible to have those names into the log during Start Capture procedure? I see that as the event occurs i get errors like the one in the attached image.
the second param of AK.SoundEngine.RegisterGameObj is the name of the GameObject