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I have an User-Defined Auxiliary Send enabled on one of my Actor-Mixers. I created an "Auxiliary Send Volumes (User-Defined)" attenuation curve to control the amount of reverb via Distance, but in game it remains the same all the time (the value is from "General Settings"->"User-Defined Auxiliary Sends tab). Other attenuation curves is OK. What am I doing wrong?
General Discussion Mikhail P. (210 포인트) 로 부터
수정 Mikhail P. 로 부터

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Ensure:

  • Your Attenuation is located on the same object as the User-Defined Auxiliary Send.

2013.2.x has a known issue:

WG-24737  Wet disappear when Output Bus Volume volume is at -200 (Voice goes below threshold if dry attenuation is at -200 dB even if wet attenuation is above threshold).

The workaround is change the Output Bus Volume curve to  [0,0] to [max,-90] (instead of 200).  This issue was fixed in 2014.1 beta 1.

Bernard R. (Audiokinetic) (35.8k 포인트) 로 부터
My Attenuation is located on the same object as the User-Defined Aux. I tried to enter "-90" value as a minimum attenuation, but in game it still remains constant all the time.
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My Attenuation is located on the same object as the User-Defined Aux. I tried to enter "-90" value as a minimum attenuation, but in game it still remains constant all the time :(

Mikhail P. (210 포인트) 로 부터
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