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0 votes

Hi all,

I attempted to create a package for my UE4 project for the first time, and the package crashes at startup with the following message:

Crash message screenshot

I'm using a blueprint actor that extends AkAmbientSound, do I have to do anything more during the packaging process in order for that to work as intended? The game is running fine in PIE.
This is a blueprint only project, no C++.

Thanks !

in General Discussion by Matthieu B. (820 points)

1 Answer

+1 vote
Hi,

I'm new to unreal and facing the same issue... and don't know how to solve it. This is an old post, but did you find any solution ? Or does someone know why this happen ?

Many thanks !
by NoƩ M. (190 points)
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