Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.
Hi all,
I attempted to create a package for my UE4 project for the first time, and the package crashes at startup with the following message:
I'm using a blueprint actor that extends AkAmbientSound, do I have to do anything more during the packaging process in order for that to work as intended? The game is running fine in PIE.This is a blueprint only project, no C++.
Thanks !