Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Hi all,

I attempted to create a package for my UE4 project for the first time, and the package crashes at startup with the following message:

Crash message screenshot

I'm using a blueprint actor that extends AkAmbientSound, do I have to do anything more during the packaging process in order for that to work as intended? The game is running fine in PIE.
This is a blueprint only project, no C++.

Thanks !

in General Discussion by Matthieu B. (830 points)

1 Answer

+1 vote
Hi,

I'm new to unreal and facing the same issue... and don't know how to solve it. This is an old post, but did you find any solution ? Or does someone know why this happen ?

Many thanks !
by Noé M. (190 points)
...