社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票
Hi there,

I'm trying to use Wwise Meter to update an RTPC and translate that into a visual element in Unity. In the Wwise Profiler, I can clearly see the RTPC is updating for the game objects as intended, but when using AkSoundEngine.GetRTPCValue() on the same game object in Unity, it seems to be stuck on the default RTPC value.

Here's what I'm doing in the script:

Declared variables:

    public string rtpcID = VO_Volume;
    public float rtpcValue;
    int type = 0;

 

in the Update function:

AkSoundEngine.GetRTPCValue(rtpcID, gameObject, 0, out rtpcValue, ref type);

In the current Wwise documentation, GetRTPCValue calls for a RTPCValue_type, however that's not an available argument in the C# integration, and I saw in the QA board that someone just set it to be 0 but I'm not sure that's affecting anything.

 

If anyone has used this effectively I'd love to know what you did!

 

Thanks in advance,

Blake
分类:General Discussion | 用户: Blake J. (880 分)

1个回答

+1 投票
 
已采纳
Hi Blake,

the source of your problem seems to be the "type" parameter.

instead of directly providing a numerical value, may I suggest casting the enum AkQueryRTPCValue into an int instead, everything will be more clear if you do.

 

A value of 0 was equivalent to (int)AkQueryRTPCValue.RTPCValue_Default, which explains why your rtpc seemed stuck on the default value.

Rather, you should use (int)AkQueryRTPCValue.RTPCValue_GameObject

 

Enjoy
用户: Martin S. (590 分)
采纳于 用户:Blake J.
Hey thanks, Martin!

That pointed me in the right direction. It looks like I'm unable to cast it as an int and still reference it from that function, however I could just use a predefined int. So for those who might see this later what I'm doing now instead is exactly the same as what's in the original question, except type = 1 (which sets it to 'Global' instead of default, and 2 would set it to GameObject).

Thanks again, Martin!
...