Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hi there,

I'm trying to use Wwise Meter to update an RTPC and translate that into a visual element in Unity. In the Wwise Profiler, I can clearly see the RTPC is updating for the game objects as intended, but when using AkSoundEngine.GetRTPCValue() on the same game object in Unity, it seems to be stuck on the default RTPC value.

Here's what I'm doing in the script:

Declared variables:

    public string rtpcID = VO_Volume;
    public float rtpcValue;
    int type = 0;

 

in the Update function:

AkSoundEngine.GetRTPCValue(rtpcID, gameObject, 0, out rtpcValue, ref type);

In the current Wwise documentation, GetRTPCValue calls for a RTPCValue_type, however that's not an available argument in the C# integration, and I saw in the QA board that someone just set it to be 0 but I'm not sure that's affecting anything.

 

If anyone has used this effectively I'd love to know what you did!

 

Thanks in advance,

Blake
in General Discussion by Blake J. (880 points)

1 Answer

+1 vote
 
Best answer
Hi Blake,

the source of your problem seems to be the "type" parameter.

instead of directly providing a numerical value, may I suggest casting the enum AkQueryRTPCValue into an int instead, everything will be more clear if you do.

 

A value of 0 was equivalent to (int)AkQueryRTPCValue.RTPCValue_Default, which explains why your rtpc seemed stuck on the default value.

Rather, you should use (int)AkQueryRTPCValue.RTPCValue_GameObject

 

Enjoy
by Martin S. (590 points)
selected by Blake J.
Hey thanks, Martin!

That pointed me in the right direction. It looks like I'm unable to cast it as an int and still reference it from that function, however I could just use a predefined int. So for those who might see this later what I'm doing now instead is exactly the same as what's in the original question, except type = 1 (which sets it to 'Global' instead of default, and 2 would set it to GameObject).

Thanks again, Martin!
...