Hi there,
I'm trying to use Wwise Meter to update an RTPC and translate that into a visual element in Unity. In the Wwise Profiler, I can clearly see the RTPC is updating for the game objects as intended, but when using AkSoundEngine.GetRTPCValue() on the same game object in Unity, it seems to be stuck on the default RTPC value.
Here's what I'm doing in the script:
Declared variables:
public string rtpcID = VO_Volume;
public float rtpcValue;
int type = 0;
in the Update function:
AkSoundEngine.GetRTPCValue(rtpcID, gameObject, 0, out rtpcValue, ref type);
In the current Wwise documentation, GetRTPCValue calls for a RTPCValue_type, however that's not an available argument in the C# integration, and I saw in the QA board that someone just set it to be 0 but I'm not sure that's affecting anything.
If anyone has used this effectively I'd love to know what you did!
Thanks in advance,
Blake