Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
Hello! I'm working on a game in Unity at the moment and I'm having a bit of an issue with triggering an event in-game. We just implemented Wwise into the unity session so I've added a basic "play on start" event to trigger when you play the game as a test. Right now, Unity is sending the event call twice to Wwise and it's playing the event on top of itself.

Things I've done:

Checked in Wwise soundcaster for functionality - No problem, event triggers once and can't overlap itself because of a "Stop All" function in the event.

Hooked Unity up to the Wwise profiler - profiler shows that Unity is sending the event call twice, however it's just the standard Wwise event component that is being used so I would find it odd that it would send it twice.

Troubleshooted by making a new custom script to call that event on start. Put into an if statement so that it cannot re-trigger if the Event has already triggered once. (using a true / false condition)

 

 

any and all help would be appreciated!
in General Discussion by Ryan G. (110 points)
I'm having exactly the same problem in Unreal.  Did you find a solution?
Same problem

I'm also having this problem.

Please sign-in or register to answer this question.

...