Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
Unity的Wwise2018插件,引入了一个新的WwiseObjectRefrence类型,可以把一些基础类型(Event、Trigger、Bank...)的对象存储到一个文件中,这种设计给项目的版本发布带来了困扰。对于项目而言,除了发布bank文件之外,现在需要多发布一些GUID.asset文件,设计师除了提交bank文件+修改的prefab文件之外,也需要提交这些asset文件。对于管理这些文件也变得更加复杂。如果设计师忘记提交这些asset文件或者版本发布时漏了这些文件,那无疑就是一场灾难。其实这个Asset文件的内容无非就是id,name,guid,直接写入到prefab就可以了,为什么要用一个专门的文件保存起来?
in General Discussion by yu j. (280 points)

1 Answer

0 votes
刚刚从2018.1.1升级到2018.1.3发现了这个问题,的确很让人头痛
by JazMaybe (370 points)
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