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Unity and Xbox One Build Wwise: APU heap has already been allocated.

+1 vote
I am receiving this error messages after deploying an Xbox One Push Build;

Build crashes as soon as it starts to initialize Wwise plugin.

Wwise: APU heap has already been allocated.
Stacktrace is not supported on this platform.
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Wwise: Cannot initialize sound engine.
Stacktrace is not supported on this platform.
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
WwiseUnity: Failed to initialize the sound engine. Abort.
Stacktrace is not supported on this platform.

Wwise: Term() called before successful initialization.
Stacktrace is not supported on this platform.
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
asked Dec 3, 2018 in General Discussion by Steffano C. (110 points)
We're also getting the exact same issue. Wwise works fine on other platforms, only Xbox is having this problem.

Unity 2018.2.17f1
Wwise 2018.1.3.6784

Wwise: APU heap has already been allocated.
AkSoundEnginePINVOKE:CSharp_Init(IntPtr)
AkSoundEngine:Init(AkInitializationSettings)
AkWwiseInitializationSettings:InitializeSoundEngine()
AkSoundEngineController:Init(AkInitializer)
AkInitializer:OnEnable()

Wwise: Cannot initialize sound engine.
AkSoundEnginePINVOKE:CSharp_Init(IntPtr)
AkSoundEngine:Init(AkInitializationSettings)
AkWwiseInitializationSettings:InitializeSoundEngine()
AkSoundEngineController:Init(AkInitializer)
AkInitializer:OnEnable()

WwiseUnity: Failed to initialize the sound engine. Abort.
UnityEngine.Debug:LogError(Object)
AkWwiseInitializationSettings:InitializeSoundEngine()
AkSoundEngineController:Init(AkInitializer)
AkInitializer:OnEnable()

Wwise: Term() called before successful initialization.
AkSoundEnginePINVOKE:CSharp_Term()
AkSoundEngine:Term()
AkWwiseInitializationSettings:InitializeSoundEngine()
AkSoundEngineController:Init(AkInitializer)
AkInitializer:OnEnable()

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