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Unity and Xbox One Build Wwise: APU heap has already been allocated.

0 votes
I am receiving this error messages after deploying an Xbox One Push Build;

Build crashes as soon as it starts to initialize Wwise plugin.

Wwise: APU heap has already been allocated.
Stacktrace is not supported on this platform.
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Wwise: Cannot initialize sound engine.
Stacktrace is not supported on this platform.
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
WwiseUnity: Failed to initialize the sound engine. Abort.
Stacktrace is not supported on this platform.

Wwise: Term() called before successful initialization.
Stacktrace is not supported on this platform.
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
asked Dec 3 in General Discussion by Steffano C. (100 points)

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