Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes

Hi all,

I'm trying to integrate Wwise Plugin into an Unreal Project (UE 4.21).
I was usign FMOD in my project and with this simple line of code: 

UFMODBlueprintStatics::PlayEvent2D(this, StartButtonSoundFMOD, true);

I was able to play a sound.
My question is: is there an equivalent in Wwise? I need a simple way to play some simple sfx like for example UI Sfx.

Thanks for your support.

Best regards,
Andrea

in General Discussion by Andrea R. (270 points)

1 Answer

0 votes

Under the Positioning Tab in the Actor-Mixer Property Editor, set 3D Spatialization to None. When that is set to None, panning is determined by the Speaker Panning settings in the same tab. For more info, Positioning Tab: Audio and Auxiliary Busses is a good resource.

by Ian S. (2.1k points)
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