I'm trying to integrate Wwise Plugin into an Unreal Project (UE 4.21).I was usign FMOD in my project and with this simple line of code:
UFMODBlueprintStatics::PlayEvent2D(this, StartButtonSoundFMOD, true);
I was able to play a sound.My question is: is there an equivalent in Wwise? I need a simple way to play some simple sfx like for example UI Sfx.
Thanks for your support.
Under the Positioning Tab in the Actor-Mixer Property Editor, set 3D Spatialization to None. When that is set to None, panning is determined by the Speaker Panning settings in the same tab. For more info, Positioning Tab: Audio and Auxiliary Busses is a good resource.