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0 votes

Audio runs just fine in editor but not in build.
We've referenced the questions below and assured that our soundbanks are present in the Assets\StreamingAssets\Audio\GeneratedSoundbanks folder of the build. Looking at our build log, we're not seeing any errors coming from Wwise.
I should mention this only started happening recently. Building was fine before we updated to our current version of Unity. Any thoughts or ideas would be appreciated.

versions:
Unity: 2018.2.14f1
Wwise: 2018.1.6.6858.1319

references:
https://www.audiokinetic.com/qa/1442/no-sound-in-unity-build-but-not-project
https://www.audiokinetic.com/qa/1410/where-in-unity-project-should-actually-putting-soundbanks

in General Discussion by Liam S. (100 points)

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