社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票
Project is too big to push through Git  but if i exclude the project file in my unity root folder other people get the error: project folder not found

So what can i do to work on the project and other people hear sounds without having to put the entire project into Unity?

Thank you
分类:General Discussion | 用户: Gregory L. (140 分)

1个回答

+2 投票
Hi, if others get this error while running the game, just go to Edit -> Wwise Settings and disable "Enable copying of soundbanks at pre-Build step", it should solve it (Wwise won't try to reach the non-existent Wwise project).

+ make sure that you push the soundbanks for others, that's everything they need if they don't work with sounds.
用户: Radek Karnik (990 分)
That's actually an issue I've been encountering with git: everything EXCEPT the soundbanks will push. Do you know what's causing this?
...