社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+3 投票
After a whole night the wwise 2019 version update does not proceed, it blocked without any errors but does not complete the procedure.

i've followed the instruction on the guide 1) install new 2019 wwise version 2) open update project and regenerate soundbank 3) upgrade Unity project but it's freeze migration

the point where it's blocked is "Executing Unity to complete the installation. This may take a few minutes, please wait ... "

from the task manager there seems to be no activity
分类:General Discussion | 用户: Alessandro O. (130 分)
Having the same issue on our end at the moment.
Exact same issues on our end as well? Wwise 2019.1.6 into Unity 2019.3.0f3

This part of the log is going in a loop forever.

Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(97154998de28e1e4ea76772e079204be) Importer(-1,)
Done importing asset: 'Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset' (target hash: '1f78b3933b7737f1a3c9df714c4ab4ff') in 0.004199 seconds
Import parameters got modified during import
UnityEditor.AssetDatabase:CreateAsset(Object, String)
AkWwiseProjectInfo:GetData() (at Assets\Wwise\Editor\WwiseWindows\AkWwiseProjectInfo.cs:47)
AkWwiseWWUBuilder:GatherModifiedFiles() (at Assets\Wwise\Editor\WwiseWindows\AkWwiseWWUBuilder.cs:396)
AkWwiseWWUBuilder:InitializeWwiseProjectData() (at Assets\Wwise\Editor\WwiseWindows\AkWwiseWWUBuilder.cs:73)
AkWwiseWWUBuilder:.cctor() (at Assets\Wwise\Editor\WwiseWindows\AkWwiseWWUBuilder.cs:297)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[])

[C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/AssetImportManager.cpp line 331]
(Filename: Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs Line: 47)

1个回答

0 投票
Hi,

I'm having the same issue at the moment. I'm trying in integrate Wwise 2019.1.6 into a project using Unity 2019.3.0f3. It's stuck at "Executing Unity (...)".

It seems that unity is stuck while importing "Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset", creating and deleting folders in the Temp folder. (I killed the installation process then launched Unity manually and it stayed stuck when importing this asset)

I tried at least 5 times and it happened 100% of the time.
用户: Alain D. (160 分)
...