Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Events are disappearing from Unity timeline [closed]

+1 vote


Unity ver: 2018.2.2f1

WWise ver: 2019.1.0

I'm trying to integrate WWise events into a Unity timeline by using AK Event Tracks.

As soon as the event is defined however, the clip will disappear:

I've followed the WWise setup steps to ready the project for timeline use, this made no difference. I've also re-generated and refreshed soundbanks before timeline work and that also made no difference.

Any suggestions?

closed with the note: "Since upgrading to Unity 2019.2.4f1 WWise events in timelines seem to be working better."
asked Apr 23, 2019 in General Discussion by Pete B. (220 points)
closed Oct 11, 2019 by Mads Maretty S. (Audiokinetic)

3 Answers

0 votes
answered May 2, 2019 by Radek Karnik (860 points)
0 votes
We had this issue with a soundbank generated with values written with a . instead of a , in the values probably because the computer generatong the soundbank is in french.


The fix was to do this changes in AkWwiseXMLBuilder.cs:

line 114: var radius = float.Parse(node.Attributes["MaxAttenuation"].InnerText, System.Globalization.NumberStyles.Any, CultureInfo.InvariantCulture);

line 143: minDuration = float.Parse(node.Attributes["DurationMin"].InnerText, System.Globalization.NumberStyles.Any, CultureInfo.InvariantCulture);

line 158: maxDuration = float.Parse(node.Attributes["DurationMax"].InnerText, System.Globalization.NumberStyles.Any, CultureInfo.InvariantCulture);
answered May 15, 2019 by jean m. (180 points)
Thanks ! This fix worked for us with Unity 2018.4.19f1 and Wwise 2018.1.3
0 votes

Since upgrading to Unity 2019.2.4f1 WWise events in timelines seem to be working better.

answered Sep 10, 2019 by Pete B. (220 points)