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0 投票
Hey,

i'm working in a 2D game in unity and i'm using wwise integration, i created an object and within i've created an Ak Event, it works fine when i set the trigger on start or awake, bue when i set it to trigger enter it doesn't work. I've done everything as the 301 certification said, i have a collider witch is a trigger and i have an Ak trigger event with de trigger object set to the player. Does anyone knows what i'm doing wrong ?
分类:General Discussion | 用户: Catarina C. (140 分)

1个回答

0 投票
 
已采纳

Hey Catarina, 

Are you using 2D components? I'm asking, because the AkEvent is made for 3D projects. However, if you don't mind doing a bit of scripting (which you'll learn a bit of in Wwise-301), you can be an equivalent component to the AkEvent, that reacts to 2D triggers. 
Maybe this will also help: https://www.audiokinetic.com/qa/6506/can-i-not-use-wwise-with-a-2d-project-in-unity?show=6506#q6506

Hope this helps!

用户: Mads Maretty S. (Audiokinetic) (40.2k 分)
采纳于 用户:Mads Maretty S. (Audiokinetic)
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