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Unreal Engine 4 Game Plugin Team Integration

0 votes


So we are barely getting started with Wwise, but we wanted to have it integrated early on into our UE4 pipeline. We installed the plugin as a GAME plugin and added it to our version control system (git). But every time the project loads on a new computer, it wants to recompile the plugin, and it fails to do so, EVERY time.

Is there something am not doing ok?

Anything I might be ignoring?

Thanks in advance.


asked May 29 in General Discussion by Jose M. (100 points)
Just letting know if anyone is monitoring this, if we don't get a response soon, we'll probably be dropping wwise entirely from our projects. Dealing with this hassle is too much where it's supposed to make the whole pipeline simpler.

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