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Do the latest Wwise version supports PS4 SDK 6.5?

+3 votes

After updating our Unity project to the latest version of Wwise (2019.1.1.6977), I've been receiving the following error messages in our PS4 Devkit (SDK 6.5) indicating what we think is a required update to SDK 6.5.

[Debug] AkSoundEngine.prx: PS4 SELF file, SDK version = 06.008. 

[Debug] AkSoundEngine.prx: 06.008.001 : crtbeginS 

[Debug] AkSoundEngine.prx: 06.008.001 : crtendS 

[Debug] AkSoundEngine.prx: 06.008.001 : crti 

[Debug] AkSoundEngine.prx: 06.008.001 : crtn 

[Debug] AkSoundEngine.prx: 06.008.001 : libSceAjm_stub_weak 

[Debug] AkSoundEngine.prx: 06.008.001 : libSceAudioOut_stub_weak 

[Debug] AkSoundEngine.prx: 06.008.001 : libSceFios2_stub_weak 

[Debug] AkSoundEngine.prx: 06.008.001 : libScePosix_stub_weak 

[Debug] AkSoundEngine.prx: 06.008.001 : libc_stub_weak 

[Debug] AkSoundEngine.prx: 06.008.001 : libkernel_stub_weak 

[Debug] AkSoundEngine.prx: SDK version (module_param) = 06.008.001. [Error] Format of the SELF file is not valid. (AkSoundEngine.prx, SDK version must be 06.50x)

 

Now, we're wondering if there are other ways for us to get the required update or if my version of Wwise doesnt support the mentioned PlayStation SDK at all. We have successfully updated Wwise in the past following the instructions pasted here https://www.audiokinetic.com/library/edge/?source=Unity&id=pg__installation.html so rest assured that the installation process was done correctly. Also kindly let us know should we have done the installation another way. Thanks!

asked Jul 5 in General Discussion by Jopet A. (130 points)

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