커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

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0 투표

Hello,
We've met with the pretty strange behavior of Wwise Launcher.  We're trying to add the Xbox integration to our Unity project (which already has integrations for Windows, Mac, Linux, and PS4), but Wwise Launcher can't proceed further after checking the Wwise project file and the SDK folder. We get the following error: "Not all the platforms selected above are currently installed in Wwise. The missing packages will be automatically selected for you. Please make sure to add any plug-in that you wish to use in your project."

Then it suggests modifying Wwise installation, but we can't do that since our Wwise already has everything it needs: the plugins and the platforms were added during the installation. So, there's nothing to modify, but still, we can't add the integration we need.
How we tried to solve this:

1) Just to be sure, we did a fresh Wwise install on a separate computer and selected all plugins/deployment platforms. We also checked manually that packages are placed in the SDK folder. After that, we tried to add the Xbox integration and got the same error.
2) We tried to add the Xbox integration to an empty Unity project. Got the same error.
 

The latter is especially strange.
Is there anything that could help us? At the moment, we can't build our Xbox build until it has Wwise working, and Wwise doesn't really want to be integrated (without telling us any specific details like what EXACTLY it needs).
Our software:

Unity: 2018.1.0f2 
Wwise: v2016.2.6.6153
Wwise Launcher: v2019.6.0.914

Thank you in advance.

P.S. we tried to add Wwise 2019.1.2 Xbox One integration to an empty Unity project and it worked as intended.

General Discussion Sergey E. (230 포인트) 로 부터

2 답변

0 투표
We had a similar problem when trying to upgrade the Wwise version our Unity project is using. What we had to do was to install the SDK, since we didn't install it because we thought it wasn't necessary (actually, the Wwise Launcher explicitly states that the C++ SDK is not necessary for Unity development). After installing the SDK, we could proceed.
Francisco M. (150 포인트) 로 부터
Thank you, Francisco, but we have SDK installed for all possible platforms. :(
0 투표
 
우수 답변
I found the solution. Somehow, if you copy the SDK folder somewhere else and select it as the source, Wwise Launcher just warns you about not pre-installed SDK but allows you to start the process. Finally added the Xbox One integration.
Sergey E. (230 포인트) 로 부터
선택됨 Sergey E. 로 부터
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