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Sound not emitting from a GameObject when using AkEventPlayable on Unity Timeline

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As the title says, what I'm trying to do is to use an AkEventPlayable to play a sound (3D spatialized) from a specific GameObject in my Unity scene.

I thought this should be quite easy, but somehow no matter what I do, the sound seems to be coming out from the GameObject which the Timeline is attached to.

I looked up following document, I thought the Track Object should be the emitter of the sound, or if you set "Override Track Object" then that object will be the emitter, am I getting it wrong?


I'm using Unity 2019.1.12f1 with Wwise 2019.1.2.

Any help would be greatly appreciated. Thanks in advance.

asked Aug 2, 2019 in General Discussion by Yichuan S. (100 points)

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