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+1 vote

Hello,

As the title says, what I'm trying to do is to use an AkEventPlayable to play a sound (3D spatialized) from a specific GameObject in my Unity scene.

I thought this should be quite easy, but somehow no matter what I do, the sound seems to be coming out from the GameObject which the Timeline is attached to.

I looked up following document, I thought the Track Object should be the emitter of the sound, or if you set "Override Track Object" then that object will be the emitter, am I getting it wrong?

https://www.audiokinetic.com/library/edge/?source=Unity&id=unity__timeline.html

 

I'm using Unity 2019.1.12f1 with Wwise 2019.1.2.

Any help would be greatly appreciated. Thanks in advance.

in General Discussion by Yichuan S. (110 points)
Hey did you ever solve this as Ive just found the exact same problem in my project...


many thanks,

Matt

1 Answer

0 votes
Finally fixed it, was missing the connection to the game object in Timeline, hope you solved it too!
by Matt sneakSounds (460 points)
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